Bluefish444 Create3D Manual de usuario Pagina 107

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Show key: If you check this setting you can watch the key (alpha) of your output in the
Preview window. Sometimes it is a good idea to check if the key output really looks the
way you intended.
Show composite: If you check this setting you can watch the output composited on a
checkered background like a lot of paint applications use.
Show messages: You can get a textual log of messages while in Runtime Mode by
switching this option on.
Extras:
These functions are there for your convenience and to make working with Nemo faster and more
comfortable.
Create Mat-Tex Pairs:
If you have lots of textures you want to apply on various objects, particularly on clones, it
can be tiring to always create Materials and corresponding Textures assigned to these
Materials one by one. With this function you can create them in pairs at once, and then
only have to change the bitmap files later on.
Adjust Safe title:
If you want to adjust the red line indicating the part of the screen that is sure to be visible
on any television set, you can do it here. You change the percentage values in horizontal
and vertical directions, but Nemo informs you about the corresponding pixel values as
well.
TimeScale:
You already know how to adjust the time values of keyframes for individual objects, but
with this function you can rescale all the animations of a page or action at once. In fact,
you can enter a negative value for Time Scale to reverse the animations. This way it is
very simple to create an animation that moves everything off screen. You only have to
create the animations that moves everything On, then copy and reverse them. There is a
Preview button to let you check the result of the scaling process until you find the correct
values.
Animation Library:
For basic animations for the Objects of your templates, there is a library you can choose
from. Each entry in this library has a name and a descriptive and animated icon. Just
drag and drop the icon on to the Object in the Objects Panel to create the animation for
that Object. The library has separate animations to animate an Object On, another to
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