● Create tangents for bump mapping:
If you want to add bump mapping (see Textures) to one or more of the materials you
import for a model, you have to check this box. Nemo will calculate the tangent vectors
for all vertices that are necessary to apply bump maps.
● Pretransfrom vertices:
If the model is complicated and consists of many parts, it can slow down the user
interface a lot because a complex hierarchy is created. In this case, it is very advisable to
check this option to keep the number of elements that make up the model to a minimum.
By clicking on the Save button, the converted model is saved in Nemo's own format, in which it is
ready to be used in your project.
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