
bitmap that (with 2D text added on top) may be applied on any Object as Texture.
The shape itself can be: rectangle (you can also define the roundness of the corners both in
the x and y direction), ellipse, triangle, star and spline (created the same way as the Shape
Primitive).
You can add colours to the blend by double clicking inside the rectangle at the position you want
the new colour to appear. An oval shaped control appears below the rectangle. This control can
be dragged by the mouse to a different location, and if a colour becomes unnecessary, it can be
deleted by right-clicking on its control. Note: you can also adjust the transparency level of the
colour elements of the blend, not just the RGB components, and the final blend creates various
levels of transparency as well. The direction of the blend can be set to horizontal, vertical,
diagonal1, diagonal2, rectangular or circular. A separate colour can be set for the border of the
shape, together with its size (0 means no border).
If you want to apply 2D effects to your shape, you can stack these up by choosing one from the
list, adjusting its parameters (see the illustration above) then clicking on the '+' button. Any effect
that is no longer necessary can be removed by clicking on the '-' button. If you stack up more
effects, the response when you change the parameters may become slow.
● Texture Size X,Y: The size of texture to be created given in pixels. Care should be taken
to set these, the texture should not be either too small or too big. If the aim is to create a
texture which you want to apply on an object close to the camera, and thus bigger in size,
it is useful to create a bigger sized texture, similar to the video resolution chosen (in the
case of SD PAL it is 720*576). If the object is far off in distance or smaller, a smaller size
is also adequate for the texture. Although no longer mandatory, it is best two use
dimensions that are integers raised to the power of two (e.g. 128, 256, 512, 1024, etc.).
● Text lines: Adjusts the size of the text according to the number of lines you wish to
create on the texture.
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