Bluefish444 Create3D Manual de usuario Pagina 117

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NemoPlay can control eight different NemoEngines on eight “channels” (Channel1 – Channel8)
plus also a ninth, as a Preview channel. The only aspect in which the Preview channel differs
from the rest is that there are separate buttons to control playback, and there is no need to select
the Preview channel first. Before playing back on other channels you should always select them
first by clicking on the appropriate button, or set up the appropriate graphics item to either
broadcast or to the channel you want.
After typing in the IP address of a channel you can click on the Test button to check the
connection. If the NemoEngine you want to control is on the same PC, type localhost as the IP
address. If you click on the Test button and the connection is OK, the button turns red, otherwise
it remains gray.
You can accept the settings by clicking on OK. At this point the application re-checks the setting
for each channel again, saves the settings, but you have to exit and re-run the application for the
new settings to work.
Obviously, if you control one or more NemoEngines, you first have to open the same Page
Collection in each of them and then switch to Runtime Mode so it can begin accepting messages
sent by the controlling NemoPlay application.
Introduced with Nemo3D V3.0, two channels of independent outputs are possible from a single
PC. For this, you need to specify which output (A or B) is the target you want your graphics to
appear on. One of the parameters in the network protocol has to be different to achieve this. In
order to make this simple, the two channels share the same IP address but have different Port
numbers. If you take a look at the picture above, you can see that Channel 1 is set to localhost,
Port number 3001, and Preview is configured to the same IP address but to Port 3101, higher
than the port number for Channel A by exactly one hundred.
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