
Common properties of all textures:
● Pixel format:
Possible settings are RGB 24-bit or RGB 32-bit. With the latter, its alpha channel
determines transparency at the same time.
● Mapping type:
Determines how the texture is applied on the object. Since objects are three dimensional
geometries and a texture like wrapping paper is a planar rectangle, there are several
ways in which the texture can wrap around the object
Possible values:
Predefined:
Most 3D modellers store so-called texture coordinates for each vertex of each polygon of
each model. These two-dimensional coordinates define which pixel of the texture bitmap
belongs to the given vertex. OpenGI is able to interpolate between these coordinates set
for the vertices.
In Nemo each Primitive, and possibly all imported 3D models have predefined and stored
texture coordinates. Text objects, on the other hand, do not have this property.
Generated:
Here texture coordinates are generated by OpenGl according to the value set for
Mapping. Possible values:
Object Linear: It applies the texture using planar projection on the object, using the local
coordinate system of the object. If the object moves, the texture moves with it.
59
Comentarios a estos manuales