
Each of the six clipping planes can be switched on or off by clicking on their corresponding
buttons, or can be moved or transformed in relation to their default value (which is 0). The value 0
is always adjusted to the edge of the object. If, for instance, clipping plane L is switched on and
its value is 0, it is exactly on the left hand edge of the object. If you increase this value, the object
starts to become invisible. By the time the value reaches 1, the object is totally invisible.
With the help of a ClipBox any wipe effect can be created easily, and in any direction in 3D
space.
● global: if this parameter is on, the clipping planes are not calculated in the relative
coordinate system of the object itself but rather in the global coordinate system. This is
important if you want to create a push effect where the clipbox remains at the same place
while the object itself moves in from somewhere outside of the box.
● Link to Dummy: To make it easier to set the same clipbox for several objects animated
together, it is possible to link to clipbox parameters to that of a Dummy object.
Clone parameters:
When making charts, tables or team line-ups for sports graphics where there are quite a few
rows of text with the same properties but with different text, it would be very difficult to define
each row as a separate object.
The clone is meant to solve this problem. With the help of the clone you can define several
objects with identical properties except their content (the text itself) as one object and also
animate them as one.
● Number: The number of clones. Maximum value is 100.
● Offset x, y, z: the relative distance of a clone calculated in relation to the location of the
previous clone (e.g. the distance of the second clone from the first, etc).
● Offset time: it gives the time difference, that is, it indicates how much later a given clone
reaches during animation the same point as the clone preceding it, which makes it
possible to create attractive snakelike wriggling movements.
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