Bluefish444 Create3D Manual de usuario Pagina 43

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10. Particle Object
Particle system based effects have been in widespread use in movies for the last decades. Nemo
implements the Particle Systems API developed by David K. McAllister
(www.particlesystems.org). For a detailed description, see the web site. If you don't want to
spend some time experimenting with the various settings, you can also choose from the library of
predefined particle effects, choose the material you want (you can apply a texture on it as well).
The size of the particles are set according to the value of the Size property of the Material
settings. The particles themselves are drawn as point sprites which means that only their location
is calculated in 3D. There is no rotation since they always face the camera and their size is
calculated based on their distance from the camera but it is not a precise perspective correct
calculation.
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