
Types of Objects:
1. Text
It is the most common, and Nemo being a broadcast CG application also the most important
object. It handles text of one or several lines. As with most other types, a Text Object has
Common Properties:
Enable: Enables the Object for rendering. Otherwise it remains hidden.
Layer:
Nemo can place objects in 8 virtual layers independent of one another. The use
of layers is significant because a situation can arise very often when real 3D
perspective view is not what you really need. In real 3D what is closer to the
camera covers everything behind it. However if you want to show a logo
permanently, independently of all other graphics, you have to place it closer to
the camera than anything else, otherwise it may be overlaid. This may be very
hard or impossible to do and the closer something is to the camera, the bigger
the perspective distortion. If, however, you place it on an upper layer, it will be
above anything else being on a lower layer, irrespective of how far it is from the
camera.
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